Sunday, April 14, 2013

Criminal Case Hack v5

About Criminal Case Hack
Add Unlimited Coins
Add Unlimtes Experience
Add Unlmitd Cash
Add Unlimited Level
Add Unlimited Energy
Instant Sped Hack
About Criminal Case
Criminal Case casts players in the role of a new member of the police force who is tasked with solving a variety of brutal crimes. The first case acts as a tutorial, with the player being introduced to the various components of gameplay one by one, and then subsequent cases become increasingly lengthy and complex
    as the player progresses.
The game is split into several parts, each of which advance the plot of each case. Hidden object scenes are handled fairly traditionally — players are presented with a list of objects to find, some of which are key clues for the case, and must find them as quickly as possible to score maximum points. Upon completing a scene, the final score (plus time bonus and additional bonuses for any “hints” remaining) contributes to a cumulative star rating for the stage.
Monetization stems from several sources. Soft currency, which may be earned through normal play or purchased, may be used to acquire customization items for the player avatar, though the majority of these are level-locked. Hard currency, meanwhile, is used to bypass wait times, purchase premium items and acquire energy-restoring items. Yes, Criminal Case incorporates an energy system, placing a firm wall in front of the player after a while if they do not pay or wait. Energy is fully restored upon leveling up and also in smaller quantities upon completing tasks that require stars to accomplish. The pace of leveling is far too slow at the beginning of the game, however, meaning the player will hit a paywall by halfway through the second case, spoiling the otherwise good pace of the game’s story somewhat. This is a shame, as the game is otherwise very good; it’s a shame to see a player’s enjoyment spoiled by the particularly heavy-handed implementation of this increasingly-outdated monetization mechanic seen here.


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